Version: 2022.2
LanguageEnglish
  • C#

ManagedReferenceUtility.GetManagedReferenceIdForObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static long GetManagedReferenceIdForObject(Object obj, object scriptObj);

Parameters

hostObj The host object that supports SerializeReference. For example, MonoBehaviour or ScriptableObject.
refObj The C# object, to which the reference Id is associated.

Returns

long Returns the managed reference Id. Returns ManagedReferenceUtility.RefIdUnknown if the managed reference Id has not been assigned yet.

Description

Retrieves the managed reference Id for an object that is referenced using SerializeReference.

Unity assigns an Id for an object when the Unity Object referencing the object has been serialized, or when SetManagedReferenceIdForObject is called.

See Also: SetManagedReferenceIdForObject, GetManagedReference, SerializeReference.