This version of Unity is unsupported.

FileUtil.DeleteFileOrDirectory

Declaration

public static bool DeleteFileOrDirectory(string path);

Description

Deletes a file or a directory given a path.

This function's path is relative to the project root folder but it can also accept absolute paths.

All file separators should be forward ones "/" (Unix style).

using UnityEngine;
using UnityEditor;

public class DeleteFile : MonoBehaviour { [MenuItem("Example/Delete Something")] static void DeleteSomething() { FileUtil.DeleteFileOrDirectory("yourPath/YourFileOrFolder"); } }