Primitive colliders are defined by simple geometric shapes with a low number of polygons. They match Unity’s Primitive Objects, which are built-in GameObject shapes.
Topic | 描述 |
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Introduction to primitive collider shapes | Overview of the primitive collider shapes (Box, Sphere and Capsule) in Unity. |
Box collider component reference | Reference page for the Box collider component. |
Sphere collider component reference | Reference page for the Sphere collider component. |
Capsule collider component reference | Reference page for the Capsule collider component. |