Unity Cloud Build は、デフォルトではリリース用にプロジェクトをビルドします。開発用のビルドを作成するには、ビルドターゲットの Advanced Options にアクセスし、Development Builds のボックスにチェックを入れます。
Development Builds ボックスをチェックします。これを有効にすると、BuildOptions
API に 2 つのフラグが設定されます。
Development
: 開発ビルドはデバッグシンボルを含み、プロファイラーが使用可能になります。
AllowDebugging
: スクリプトデバッガーを遠隔的にプレイヤーに設定することが可能になります。
Web Player のビルドをプロファイルするには、開発版の Web Player がインストールされている必要があります。.unity3d ファイルのプロファイリングは、開発版の Web Player ビルドがアクティブなときにのみ行うことができます。開発ビルドのプロファイリングの詳細については、Profiler ウィンドウ を参照してください。
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