영화에서 관객에게 스토리를 보여주기 위해 카메라가 사용되는 것과 마찬가지로, Unity의 카메라 는 플레이어에게 게임 세계를 디스플레이하는 데에 사용됩니다. 씬 마다 최소한 하나의 카메라가 존재하지만 여러 개를 배치할 수 있습니다. 여러 개의 카메라를 이용하여 플레이어 2인용 분할 화면을 보여주거나 또는 고급 커스텀 효과를 만들 수 있습니다. 카메라를 애니메이션화하거나 물리적 움직임을 추가할 수도 있습니다. 상상할 수 있는 거의 모든 카메라 동작이 구현 가능하며 게임 스타일에 맞는 카메라를 표준 또는 특화시켜서 사용할 수 있습니다.
카메라 작동에 대한 자세한 정보는 그래픽스 개요 섹션의 카메라 페이지를 참조하십시오.
카메라 컴포넌트에 대한 자세한 내용은 카메라 컴포넌트 레퍼런스 페이지를 참조하십시오.
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