This version of Unity is unsupported.

CommandBuffer.SetGlobalMatrixArray

Declaration

public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values);

Declaration

public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values);

Declaration

public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values);

Declaration

public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values);

Description

Add a "set global shader matrix array property" command.

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.