애니메이터 컨트롤러를 사용하여 특정 캐릭터나 다른 게임 오브젝트 애니메이션을 관리 및 유지할 수 있습니다.
컨트롤러는 내부에 사용하는 애니메이션 클립에 대한 레퍼런스를 가지고 있으며, 다양한 애니메이션 상태와 상태 간 전환을 소위 상태 머신(State Machine) 을 이용하여 관리합니다. 이는 일종의 플로우차트, 또는 Unity의 비주얼 프로그래밍 언어로 작성한 단순한 프로그램으로 여겨집니다.
다음 섹션에서는 애니메이션의 조절과 시퀀스 설정을 실시할 때 메카님이 제공하는 주요 기능을 소개합니다.
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