이 페이지에서는 Mode 프로퍼티를 Mixed로 설정했을 때 Light 컴포넌트의 동작을 설명합니다. 이를 혼합 광원이라고도 합니다.
혼합 조명은 실시간 조명과 베이크된 조명 요소를 결합합니다. 혼합 광원을 사용하여 동적 그림자를 동일한 광원의 베이크된 조명과 결합하거나 광원이 직접 실시간 조명과 베이크된 간접 조명에 기여하도록 하려는 경우에 사용할 수 있습니다.
혼합 광원을 사용하려면 먼저 실시간 광원과 베이크된 광원의 이점과 제한 사항을 이해해야 합니다.
씬에서 Baked Global Illumination을 비활성화하면 Unity는 혼합 광원이 Mode가 Realtime으로 설정된 것처럼 동작하도록 강제로 설정합니다. 이 경우 Unity는 Light 컴포넌트 인스펙터에 경고를 표시합니다.
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