可添加至 NetworkBehaviour 脚本的成员函数中,以使其仅在客户端上运行的自定义属性。
如果 NetworkClient.active 不为 true,则会立即返回 [Client] 方法,并在控制台生成警告。此属性可添加到仅能在客户端上调用的成员函数中。这对于 [ClientRPC] 函数来说是多余的,因为已为其强制执行仅客户端。
using UnityEngine; using UnityEngine.Networking;
public class Example : MonoBehaviour { [Client] public void OnClientDisconnected(NetworkConnection conn, NetworkReader reader) { Debug.Log("Client Disconnected"); //ShutdownGame(); Application.LoadLevel("title"); } }
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