可添加至 NetworkBehaviour 脚本的成员函数中,以使它们仅在客户端上运行但不生成警告的自定义属性。
此自定义属性与 Client 自定义属性相同,不同之处在于,如果在服务器上调用,它不会在控制台中生成警告。这对于避免向控制台发送将由引擎调用的函数(例如:Update() 或物理回调)垃圾信息来说十分有用。
using UnityEngine; using UnityEngine.Networking;
public class Example : MonoBehaviour { [ClientCallback] void OnTriggerEnter2D(Collider2D collider) { // make explosion } }
这会使爆炸代码仅在客户端上触碰到触发器时才会运行。
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