获取或设置原始投影矩阵,无摄像机偏移(无抖动)。
对于许多临时的图像特效,当前正在渲染的摄像机需要稍微偏离默认投影(即,“抖动”摄像机)。使用该函数指定在应用偏移前使用的默认(非抖动)透视矩阵。可以配置处理完不透明对象后应该为渲染的对象(例如透明对象)使用抖动还是非抖动矩阵,请参阅 Camera.useJitteredProjectionMatrixForTransparentRendering。
如果同时使用了运动矢量和摄像机抖动,请使用该属性来保持帧之间的运动矢量稳定。
使用 Camera.projectionMatrix 设置抖动矩阵。
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