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  • C#

PhysicsMaterial2D.frictionCombine

public PhysicsMaterialCombine2D frictionCombine;

Description

Determines how the effective friction is calculated when two Collider2D come into contact.

Default to PhysicsMaterialCombine2D.Mean which allows either Collider2D to reduce friction to zero. For example, anything slides on ice.

Additional resources: PhysicsMaterialCombine2D


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