Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorPrefs.GetInt

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Declaration

public static int GetInt(string key);

Declaration

public static int GetInt(string key, int defaultValue = 0);

Parameters

key Name of key to read integer from.
defaultValue Integer value to return if the key is not in the storage.

Returns

int The value stored in the preference file.

Description

Returns the value corresponding to key in the preference file if it exists.

If the value doesn't already exist in the preference file the function will return defaultValue.

Additional resources: SetInt.

// A small editor window that allows an integer value to be
// read and written to the EditorPrefs online storage.
//
// SetIntExample is the name of the int to read/write.

using UnityEngine; using UnityEditor;

public class ExampleClass : EditorWindow { int intValue = 42;

[MenuItem("Examples/Prefs.GetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } } }