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  • C#

StaticEditorFlags.OccluderStatic

Description

Mark the GameObject as a Static Occluder in the occlusion culling system.

For more information, see the documentation on the Occlusion Culling system.

using UnityEngine;
using UnityEditor;
public class StaticEditorFlagsExample
{
    [MenuItem("Examples/Create GameObject and set Static Editor Flags")]
    static void CreateGameObjectAndSetStaticEditorFlags()
    {
        // Create a GameObject
        var go = new GameObject("Example");
        // Set the GameObject's StaticEditorFlags
        var flags = StaticEditorFlags.OccluderStatic;
        GameObjectUtility.SetStaticEditorFlags(go, flags);
    }
}

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