Version: Unity 6.1 Alpha (6000.1)
Language : English
ZClip command in ShaderLab reference
ZWrite command in ShaderLab reference

ZTest command in ShaderLab reference

Sets the conditions under which geometry passes or fails depth testing.

Render pipeline compatibility

Feature name Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
ZTest Yes Yes Yes Yes

Syntax

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax Function
ZTest [operation] ZTest Less Set the conditions under which geometry passes or fails depth testing.

Parameters

Parameter Value Function
operation
Disabled Disable the depth test.
Never Draw no geometry, regardless of distance.
Less Draw geometry that is in front of existing geometry. Do not draw geometry that is at the same distance as or behind existing geometry.
Equal Draw geometry that is at the same distance as existing geometry. Do not draw geometry that is in front of or behind existing geometry.
LEqual Draw geometry that is in front of or at the same distance as existing geometry. Do not draw geometry that is behind existing geometry.

This is the default value.
Greater Draw geometry that is behind existing geometry. Do not draw geometry that is at the same distance as or in front of existing geometry.
NotEqual Draw geometry that is not at the same distance as existing geometry. Do not draw geometry that is at the same distance as existing geometry.
GEqual Draw geometry that is behind or at the same distance as existing geometry. Do not draw geometry that is in front of existing geometry.
Always No depth testing occurs. Draw all geometry, regardless of distance.

Additional resources

ZClip command in ShaderLab reference
ZWrite command in ShaderLab reference