The Full Screen Pass Renderer Feature lets you inject full screen render passes at pre-defined injection points to create full screen effects.
You can use this Renderer Feature to create custom post-processing effects.
To add the Renderer Feature to your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary:
Refer to the following page for an example of how to use this feature:
The Full Screen Pass Renderer Feature contains the following properties.
Property | Description |
---|---|
Name | Name of the Full Screen Pass Renderer Feature. |
Pass Material | The Material the Renderer Feature uses to render the effect. |
Injection Point | Select when the effect is rendered:
|
Requirements | Select one or more of the following passes for the Renderer Feature to use:
|
Pass Index | Select a specific pass inside the Pass Material’s shader for the Pass Material to use. This option is hidden by default. To access this option, click ⋮ in the Renderer Feature section of the Inspector and select Advanced Properties. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.