Constant Force は、Rigidbody に一定力を加えます。これは、時間と共に加速するゲームオブジェクトの動きに役立ちます。
Rigidbody を持たないゲームオブジェクトに Constant Force コンポーネントを追加すると、Unity が自動的に Rigidbody を作成してそのゲームオブジェクトに追加します。
詳細は Rigidbody に一定力を適用する を参照してください。
すべての値に関して、値が大きいほど強い力が発生し、したがって初速度が速くなります。
プロパティ | 機能 |
---|---|
Force | 直線力の方向を定義します。XYZ ベクトルはシーンのグローバル座標軸を参照します。 |
Relative Force | 線形力の方向を定義します。XYZ ベクトルは Rigidbody のローカル座標軸を参照します。 |
Torque | Rigidbody の回転軸となるグローバル座標軸を定義します。 |
Relative Torque | Rigidbody の回転軸となるローカル座標軸を定義します。 |
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