NavMeshLinkData

struct in UnityEngine.AI

/

Implemented in:UnityEngine.AIModule

Description

Used for runtime manipulation of links connecting polygons of the NavMesh.

A typical use case is to connect different navigation meshes. Use the NavMesh.AddLink method to instantiate a link with these properties in the navigation system. The NavMesh Link component creates its runtime data in this way.

Properties

agentTypeIDSpecifies which agent type this link is available for.
areaArea type of the link.
bidirectionalIf true, the link can be traversed in both directions, otherwise only from start to end position.
costModifierIf positive, overrides the pathfinder cost to traverse the link.
endPositionEnd position of the link.
startPositionStart position of the link.
widthIf positive, the link will be rectangle aligned along the line from start to end.

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