enumeration
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseDefine how dragged objects should be dropped relative to already existing Hierarchy items.
None | Insert dragged object in the Hierarchy. The default flag value is 0. The only case in which DropMode is 0 is when dragging outside items and parentForDraggedObjects is set. Then dropTargetInstanceID is 0 and the target is passed to the parentForDraggedObjects. |
DropUpon | Drop a dragged object on the Hierarchy item the mouse is hovering over. The hovered-over item is the dropTargetInstanceID and the dropped object is inserted as a child of the target. This flag is also used when dragging and dropping objects from outside the Hierarchy and into and below the last item in the Hierarchy to add to the Scene. In this case, the dropTargetInstanceID is the Scene handle. |
DropBetween | Drop a dragged object between two Hierarchy sibling items the mouse is hovered over. The dropTargetInstanceID is the Hierarchy item above the hover point, the dropped object is inserted below the target. |
DropAfterParent | Drop a dragged object into the first child position after the parent of the Hierarchy item when the mouse is hovering between the parent and the first child. The dropTargetInstanceID is the first child under a parent and the dropped object is inserted between the parent and the first child. When using DropAfterParent, DropBetween and DropAbove are also used to provide information to locate the dropped object. |
SearchActive | This flag is set if the Hierarchy is showing search results. If a search is active, only DropUpon is allowed (no other actions can be performed on a partial list of items). |
DropAbove | Drop a dragged object above the Hierarchy sibling item the mouse is hovered over. The dropTargetInstanceID is the Hierarchy item below the hover point and the dropped object is inserted above the target. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.