ChangeRootOrderEventArgs

struct in UnityEditor

Description

A change of this type indicates that a GameObject placed at the scene root has been reordered. This happens when Undo.SetSiblingIndex is called or when reordering a root GameObject in the hierarchy under the same parent.

Properties

instanceIdThe instance ID of the GameObject being reordered. Note that this is not the instance ID of the Transform component.
sceneThe Scene containing the GameObject whose root order index was changed.

Constructors

ChangeRootOrderEventArgsConstructs a new instance.

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