ChangeChildrenOrderEventArgs

struct in UnityEditor

Description

A change of this type indicates that a GameObject's children have been reordered. This happens when Undo.RegisterChildrenOrderUndo is called or when reordering a child in the hierarchy under the same parent.

Properties

instanceIdThe instance ID of the parent GameObject whose children have been reordered. Note that this is not the instance ID of the Transform component.
sceneThe Scene containing the GameObject whose children were reordered.

Constructors

ChangeChildrenOrderEventArgsConstructs a new instance.

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