PropertyCallbackScope

class in UnityEditor

Description

Specifies a scope in which a callback gets called before each property is rendered.

Defines a scope in which a callback function is set to be called before each property is rendered.

Additional resources: BeginPropertyScope.

using UnityEngine;
using UnityEditor;

class MyEditor : EditorWindow { void OnGUI() { using (var s = new EditorGUIUtility.PropertyCallbackScope((rect, property) => { Debug.Log($"About to draw property path {property.propertyPath}"); })) { // Block of code with controls } } }

Constructors

EditorGUIUtility.PropertyCallbackScopeBegin an PropertyCallbackScope.

Public Methods

DisposeReleases the callback.

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