Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

UnityEvent<T0,T1,T2>

class in UnityEngine.Events

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Inherits from:Events.UnityEventBase

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Implemented in:UnityEngine.CoreModule

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Description

Three argument version of UnityEvent.

Generics are supported, specify type parameters on initialization as shown in the example. Refer to Configure callbacks in the Inspector for details on configuring callbacks in the Inspector window.

using UnityEngine;
using UnityEngine.Events;

public class ExampleClass : MonoBehaviour { UnityEvent<int, int, int> m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new UnityEvent<int, int, int>();

m_MyEvent.AddListener(DoSomething); }

void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(5, 6, 7); } }

void DoSomething(int i, int j, int k) { Debug.Log("Callback called " + i + ", " + j + ", " + k); } }

Note: UnityEvent can also be awaited in any async method.

Inherited Members

Public Methods

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentListenerStateReturns the execution state of a persistent listener.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persistent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

Static Methods

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.