struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseRepresents settings that Unity applies to draw commands in this draw range.
For more information, see BatchRendererGroup.
allDepthSorted | Indicates whether all draw commands in the current draw range have the BatchDrawCommandFlags.HasSortingPosition flag set. |
batchLayer | The batch layer to use for draw commands in this draw range. |
layer | The layer to use for draw commands in this draw range. |
motionMode | Specifies how to generate motion vectors in this draw range. |
receiveShadows | Indicates whether instances from draw commands in this draw range should receive shadows. |
rendererPriority | The sorting priority to use for draw commands in this draw range. |
renderingLayerMask | The rendering layer mask to use for draw commands in this draw range. |
sceneCullingMask | Use this bit mask to discard the draw commands in a particular context. A draw command is not discarded if the expression (1 << layer) & sceneCullingMask is true. This field is typically used when rendering Editor previews. |
shadowCastingMode | Specifies how instances from the draw commands in this draw range cast shadows. |
staticShadowCaster | Indicates whether instances from the draw commands in this draw range render into cached shadow maps. |
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