FSR2Context

class in UnityEngine.AMD

/

Implemented in:UnityEngine.AMDModule

Description

Represents the state of FSR2.

This class must be persistent, since internally it keeps track of history buffers and other important implementation details. To modify the results of FSR2, alter values in the ExecuteData property and then run GraphicsDevice.ExecuteFSR2.

Properties

executeDataThe mutable state of the current FSR2 object.
initDataThe immutable initialization data the DLSSContext requires.

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