struct in UnityEngine
/
Implemented in:UnityEngine.TextRenderingModule
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CloseSpecification for how to render a character from the font texture. See Font.characterInfo.
Additional resources: Example at Font.RequestCharactersInTexture.
advance | The horizontal distance, rounded to the nearest integer, from the origin of this character to the origin of the next character. |
bearing | The horizontal distance from the origin of this glyph to the begining of the glyph image. |
glyphHeight | The height of the glyph image. |
glyphWidth | The width of the glyph image. |
index | Unicode value of the character. |
maxX | The maximum extend of the glyph image in the x-axis. |
maxY | The maximum extend of the glyph image in the y-axis. |
minX | The minium extend of the glyph image in the x-axis. |
minY | The minimum extend of the glyph image in the y-axis. |
size | The size of the character or 0 if it is the default font size. |
style | The style of the character. |
uvBottomLeft | The uv coordinate matching the bottom left of the glyph image in the font texture. |
uvBottomRight | The uv coordinate matching the bottom right of the glyph image in the font texture. |
uvTopLeft | The uv coordinate matching the top left of the glyph image in the font texture. |
uvTopRight | The uv coordinate matching the top right of the glyph image in the font texture. |
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