struct in Unity.Hierarchy
/
Implemented in:UnityEngine.HierarchyCoreModule
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Represents a collection of HierarchyNode and values of type T
with O(1) access time.
Capacity | The number of elements that can be contained in the HierarchyNodeMapUnmanaged_1 without resizing. |
Count | The number of elements contained in the HierarchyNodeMapUnmanaged_1. |
IsCreated | Whether or not this object is valid and uses memory. |
this[HierarchyNode] | Gets or sets the value associated with the specified HierarchyNode. |
HierarchyNodeMapUnmanaged_1 | Constructs a new HierarchyNodeMapUnmanaged_1. |
Add | Adds the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1. |
AddNoResize | Adds the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1 without increasing capacity. |
Clear | Removes all HierarchyNode and values from the HierarchyNodeMapUnmanaged_1. |
ContainsKey | Determine whether or not the HierarchyNodeMapUnmanaged_1 contains the specified HierarchyNode. |
Dispose | Dispose this object and release its memory. |
Remove | Removes the value with the specified HierarchyNode from the HierarchyNodeMapUnmanaged_1. |
Reserve | Reserve enough memory to contain the specified number of elements. |
TryAdd | Attempts to add the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1. |
TryAddNoResize | Attempts to add the specified HierarchyNode and value to the HierarchyNodeMapUnmanaged_1 without increasing capacity. |
TryGetValue | Gets the value associated with the specified HierarchyNode. |
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