Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CompressionLevel

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Compression Levels relate to how much time should be spent compressing Assets into an Asset Bundle.

Compressing files is a tradeoff between speed and size. The more time spent compressing an asset, the smaller the result is likelier to be. Compression levels are ordered like so (fastest and largest to slowest and smallest): None, Fastest, Fast, Normal, High, Maximum.

Properties

NoneNo compression.