SelectIfNotAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.FilterAttribute

Description

Include only the specified shader keywords in the build if the data field doesn't match the condition.

If the data field under SelectIf doesn't match the value of condition, Unity includes only keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[SelectIfNot(false, keywordNames: "FeatureA")] bool forceFeatureA;

Additional resources: FilterAttribute.

Constructors

SelectIfNotAttributeInclude only the specified shader keywords in the build if the data field doesn't match the condition.

Inherited Members


Did you find this page useful? Please give it a rating: