DestroyAssetObjectEventArgs

struct in UnityEditor

Description

A change of this type indicates that an asset object has been destroyed. This happens for example when Undo.DestroyObjectImmediate is used with an instance of an asset (e.g. Texture). Note that this only covers destruction of asset objects in memory and not deletion of assets in the project on disk.

Properties

guidThe GUID of the removed asset.
instanceIdThe instance ID of the modified asset.
sceneThe scene that contained the asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).

Constructors

DestroyAssetObjectEventArgsConstructs a new instance.

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