BuildPlayerWithProfileOptions

struct in UnityEditor

Description

Provide various options to control the behavior of BuildPipeline.BuildPlayer when using a build profile.

Properties

assetBundleManifestPathThe path to a manifest file describing all the AssetBundles used in the build (optional).
buildProfileThe build profile to build.
locationPathNameThe path where the application will be built.
optionsAdditional BuildOptions, like whether to run the built player.

Did you find this page useful? Please give it a rating: