중요: UNet은 지원이 중단된 솔루션이며, 새로운 멀티플레이어 및 네트워킹 솔루션(게임 오브젝트용 넷코드)이 개발 중입니다. 자세한 내용과 다음 단계는 게임 오브젝트용 Unity 넷코드 웹사이트에 있는 정보를 참조하십시오. |
HLAPI가 보일러플레이트 코드를 최소화하기 위해 설계되었다면, 낮은 레벨 API(LLAPI)는 최대한의 유연성을 허용하기 위해 설계되었습니다. 일반적으로 LLAPI를 사용하려면 UnityWebRequest를 생성한 다음 적절한 DownloadHandler
또는 UploadHandler
를 만들고 이를 UnityWebRequest
에 첨부해야 합니다.
이 섹션에서는 낮은 레벨 API에서 사용 가능한 옵션과 각 옵션의 사용 시나리오에 대해 자세하게 설명합니다.
참고: HLAPI와 LLAPI는 상호 배타적이지 않습니다. 일반 시나리오를 미세 조정해야 하는 경우 언제든지 HLAPI를 통해 생성된 UnityWebRequest 오브젝트를 커스터마이즈할 수 있습니다.
이 섹션에 설명된 각 오브젝트에 대한 세부 정보는 Unity 스크립팅 API를 참조하십시오.
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