Activity was originally the only application entry point that Unity supported and because of this it’s very stable in the majority of scenarios. This application entry point is currently the default but the GameActivity application entry point will become the default in a future version of Unity.
이 애플리케이션 엔트리 포인트는 다음 시나리오에서 사용하기에 적합합니다.
위 시나리오가 프로젝트에 적용되지 않는 경우, GameActivity 애플리케이션 엔트리 포인트가 더 적합한 애플리케이션 엔트리 포인트입니다. 무엇보다도 Unity의 GameActivity 구현을 통해 Android와 애플리케이션 간의 상호작용을 더욱 세부적으로 제어할 수 있습니다. 자세한 내용은 GameActivity 애플리케이션 엔트리 포인트를 참조하십시오.
항목 | 설명 |
---|---|
Activity 요구 사항 및 호환성 | Activity 애플리케이션 엔트리 포인트의 시스템 요구 사항 및 기능 호환성을 이해합니다. |
기본 Unity 작업 확장 | Android 운영체제와 Unity Android 애플리케이션 간의 기본 상호 작용을 오버라이드합니다. |
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