物理シミュレーションにおいて、リジッドボディ は、移動、重力、衝突などの物理ベースの動作を可能にします。
Unity では、Rigidbody
クラス、または対応する Rigidbody コンポーネントでリジッドボディを設定できます。
トピック | 説明 |
---|---|
リジッドボディ物理動作の基本 | Rigidbody クラスとコンポーネントの概念と基本的動作の概要。 |
Configure Rigidbody colliders | How to configure Colliders on a Rigidbody so that the physics system can accurately detect collisions. |
Apply constant force to a Rigidbody | How and when to apply a constant linear or rotational force to a Rigidbody GameObject. |
Apply interpolation to a Rigidbody | How to use interpolation to smoothen the movement of a Rigidbody if it appears jittery at runtime. |
Rigidbody コンポーネントのリファレンス | Rigidbody コンポーネントのリファレンスページ。 |
Constant Force コンポーネントリファレンス | Constant Force コンポーネントのリファレンスページ。 |
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