Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

TouchEvent

struct in UnityEditor.DeviceSimulation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Representation of a single touch event coming from a Device Simulator. Subscribe to DeviceSimulator.touchScreenInput to receive these events.

Properties

phasePhase of the touch event.
positionOn-screen position of the touch event. The zero point is at the bottom-left corner of the screen in pixel coordinates.
touchIdThe unique identifier for the touch. Unity reuses identifiers after the touch ends.