struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseA 2D Rectangle defined by x, y, width, height with integers.
zero | Shorthand for writing new RectInt(0,0,0,0). |
allPositionsWithin | A RectInt.PositionCollection that contains all positions within the RectInt. |
center | Center coordinate of the rectangle. |
height | Height of the rectangle. |
max | The upper right corner of the rectangle; which is the maximal position of the rectangle along the x- and y-axes, when it is aligned to both axes. |
min | The lower left corner of the rectangle; which is the minimal position of the rectangle along the x- and y-axes, when it is aligned to both axes. |
position | Returns the position (x, y) of the RectInt. |
size | Returns the width and height of the RectInt. |
width | Width of the rectangle. |
x | Left coordinate of the rectangle. |
xMax | Shows the maximum X value of the RectInt. |
xMin | Shows the minimum X value of the RectInt. |
y | Top coordinate of the rectangle. |
yMax | Shows the maximum Y value of the RectInt. |
yMin | Show the minimum Y value of the RectInt. |
RectInt | Creates a new RectInt. |
ClampToBounds | Clamps the position and size of the RectInt to the given bounds. |
Contains | Returns true if the given position is within the RectInt. |
Equals | Returns true if the given RectInt is equal to this RectInt. |
Overlaps | RectInts overlap if each RectInt Contains a shared point. |
SetMinMax | Sets the bounds to the min and max value of the rect. |
ToString | Returns the x, y, width and height of the RectInt. |
operator == | Returns true if the rectangles are the same. |
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