Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RasterState

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Values for the raster state.

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the Conservative, Cull, ZClip, and Offset commands in ShaderLab.

Additional resources: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.

Static Properties

defaultValueDefault values for the raster state.

Properties

conservativeEnables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property.
cullingModeControls which sides of polygons should be culled (not drawn).
depthClipEnable clipping based on depth.
offsetFactorScales the maximum Z slope in the GPU's depth bias setting.
offsetUnitsScales the minimum resolvable depth buffer value in the GPU's depth bias setting.

Constructors

RasterStateCreates a new raster state with the given values.