class in UnityEngine.Events
/
Inherits from:Events.UnityEventBase
/
Implemented in:UnityEngine.CoreModule
One argument version of UnityEvent.
Generics are supported, specify a type parameter on initialization as shown in the example. Refer to Configure callbacks in the Inspector for details on configuring callbacks in the Inspector window.
using UnityEngine; using UnityEngine.Events;
public class ExampleClass : MonoBehaviour { UnityEvent<int> m_MyEvent;
void Start() { if (m_MyEvent == null) m_MyEvent = new UnityEvent<int>();
m_MyEvent.AddListener(DoSomething); }
void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(5); } }
void DoSomething(int i) { Debug.Log("Callback called " + i); } }
Note: UnityEvent can also be awaited in any async method.
GetPersistentEventCount | Get the number of registered persistent listeners. |
GetPersistentListenerState | Returns the execution state of a persistent listener. |
GetPersistentMethodName | Get the target method name of the listener at index index. |
GetPersistentTarget | Get the target component of the listener at index index. |
RemoveAllListeners | Remove all non-persistent (ie created from script) listeners from the event. |
SetPersistentListenerState | Modify the execution state of a persistent listener. |
GetValidMethodInfo | Given an object, function name, and a list of argument types; find the method that matches. |