Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SelectionMode

enumeration

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Description

SelectionMode can be used to tweak the selection returned by Selection.GetTransforms.

The default transform selection mode is: SelectionMode.TopLevel | SelectionMode.ExcludePrefab | SelectionMode.Editable.

Properties

UnfilteredReturn the whole selection.
TopLevelOnly return the topmost selected transform. A selected child of another selected transform will be filtered out.
DeepReturn the selection and all child transforms of the selection.
ExcludePrefabExcludes any Prefabs from the selection.
EditableExcludes any objects which shall not be modified.
AssetsOnly return objects that are assets in the Asset directory.
DeepAssetsIf the selection contains folders, also include all assets and subfolders within that folder in the file hierarchy.