Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

UnityEvent

class in UnityEngine.Events

/

Inherits from:Events.UnityEventBase

/

Implemented in:UnityEngine.CoreModule

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Description

A zero argument persistent callback that can be saved with the Scene.

using UnityEngine;
using UnityEngine.Events;

public class ExampleClass : MonoBehaviour { UnityEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new UnityEvent();

m_MyEvent.AddListener(DoSomething); }

void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(); } }

void DoSomething() { Debug.Log("Callback called"); } }

Note: UnityEvent can also be awaited in any async method.

Constructors

UnityEventConstructor.

Public Methods

AddListenerAdds a non-persistent listener to the UnityEvent.
InvokeInvoke all registered callbacks (runtime and persistent).
RemoveListenerRemove a non persistent listener from the UnityEvent. If you have added the same listener multiple times, this method will remove all occurrences of it.

Inherited Members

Public Methods

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentListenerStateReturns the execution state of a persistent listener.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persistent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

Static Methods

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.