class in UnityEngine
/
Inherits from:Object
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Implemented in:UnityEngine.Physics2DModule
Asset type that defines the surface properties of a Collider2D.
When two Colllider2D come into contact, the physics system uses both friction and bounciness if it needs to calculate a collision response.
bounceCombine | Determines how the effective bounciness is calculated when two Collider2D come into contact. |
bounciness | Coefficient of restitution. |
friction | Coefficient of friction. |
frictionCombine | Determines how the effective friction is calculated when two Collider2D come into contact. |
GetCombinedValues | Calculates the effective value used when two Collider2D come into contact with their own PhysicsMaterial2D. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |