eventType | The request's event type name. |
promiseHandler | The handler called when the Request is either fulfilled or cancelled, or times out. |
args | Arguments sent with the request event. |
timeoutInMs | The timeout value in milliseconds. After this amount of time passes the Request is considered to be cancelled. |
eventDataSerialization | Specifies how to serialize the request's arguments. This can be standard JSON, or JSON annotated with JsonUtility. You can use the latter to convert the argument to a concrete Unity object that supports JsonUtility.FromJson. |
Sends a request to all connected clients on the "events" channel.
Any client can attempt fulfill the request but only the first client that acknowledges the request can actually fulfill it.