Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RaycastHit2D.fraction

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float fraction;

Description

The fraction of the distance specified to the physics query before it detected a Collider2D.

When a physics query is used, it has a start position and an explicit end position or a direction and distance. The fraction is a value in the range of 0 and 1 which is a representation of the returned RaycastHit2D.distance result (see code example).

If the physics query does not allow specifying an explicit end position or it has a default distance of infinity then the fraction is identical to the returned RaycastHit2D.distance and therefore will not be in the range of 0 and 1.

Additional resources: RaycastHit2D.distance.

using UnityEngine;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { // Cast a ray in the specified direction up to 10 world units away. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, 10f);

// If we hit something then indicate if it was less-than or greater-than halfway of the physics query. if (hit) { if (hit.fraction < 0.5f) Debug.Log("Hit something before halfway!"); else Debug.Log("Hit something after halfway!"); } } }