Renderer.GetSharedMaterials

Declaration

public void GetSharedMaterials(List<Material> m);

Parameters

m A list of materials to populate.

Description

Returns all the shared materials of this object.

Use this method instead of sharedMaterials if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.


Did you find this page useful? Please give it a rating: