Extending IMGUI
GUI Style (IMGUI System)

GUI Skin (IMGUI System)

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GUISkins are a collection of GUIStyles that can be applied to your GUI. Each Control type has its own Style definition. Skins are intended to allow you to apply style to an entire UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
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, instead of a single Control by itself.

A GUI Skin as seen in the Inspector
A GUI Skin as seen in the Inspector

To create a GUISkin, select Assets->Create->GUI Skin from the menubar.

Please Note: This page refers to part of the IMGUI system, which is a scripting-only UI system. Unity has a full GameObject-based UI system which you may prefer to use. It allows you to design and edit user interface elements as visible objects in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view. See the UI System Manual for more information.

Properties

All of the properties within a GUI Skin are an individual GUIStyle. Please read the GUIStyle page for more information about how to use Styles.

Property: Function:
Font The global Font to use for every Control in the GUI
Box The Style to use for all Boxes
Button The Style to use for all Buttons
ToggleA checkbox that allows the user to switch an option on or off. More info
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The Style to use for all Toggles
Label The Style to use for all Labels
Text Field The Style to use for all Text Fields
Text Area The Style to use for all Text Areas
Window The Style to use for all Windows
Horizontal Slider The Style to use for all Horizontal Slider bars
Horizontal Slider Thumb The Style to use for all Horizontal Slider Thumb Buttons
Vertical Slider The Style to use for all Vertical Slider bars
Vertical Slider Thumb The Style to use for all Vertical Slider Thumb Buttons
Horizontal Scrollbar The Style to use for all Horizontal Scrollbars
Horizontal Scrollbar Thumb The Style to use for all Horizontal Scrollbar Thumb Buttons
Horizontal Scrollbar Left Button The Style to use for all Horizontal Scrollbar scroll Left Buttons
Horizontal Scrollbar Right Button The Style to use for all Horizontal Scrollbar scroll Right Buttons
Vertical Scrollbar The Style to use for all Vertical Scrollbars
Vertical Scrollbar Thumb The Style to use for all Vertical Scrollbar Thumb Buttons
Vertical Scrollbar Up Button The Style to use for all Vertical Scrollbar scroll Up Buttons
Vertical Scrollbar Down Button The Style to use for all Vertical Scrollbar scroll Down Buttons
Custom 1–20 Additional custom Styles that can be applied to any Control
Custom Styles An array of additional custom Styles that can be applied to any Control
Settings Additional Settings for the entire GUI
        Double Click Selects Word If enabled, double-clicking a word will select it
        Triple Click Selects Line If enabled, triple-clicking a word will select the entire line
        Cursor Color Color of the keyboard cursor
        Cursor Flash Speed The speed at which the text cursor will flash when editing any Text Control
        Selection Color Color of the selected area of Text

Details

When you are creating an entire GUI for your game, you will likely need to do a lot of customization for every different Control type. In many different game genres, like real-time strategy or role-playing, there is a need for practically every single Control type.

Because each individual Control uses a particular Style, it does not make sense to create a dozen-plus individual Styles and assign them all manually. GUI Skins take care of this problem for you. By creating a GUI Skin, you have a pre-defined collection of Styles for every individual Control. You then apply the Skin with a single line of code, which eliminates the need to manually specify the Style of each individual Control.

Creating GUISkins

GUISkins are asset files. To create a GUI Skin, select Assets->Create->GUI Skin from the menubar. This will put a new GUISkin in your Project View.

A new GUISkin file in the Project View
A new GUISkin file in the Project View

Editing GUISkins

After you have created a GUISkin, you can edit all of the Styles it contains in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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. For example, the Text Field Style will be applied to all Text Field Controls.

Editing the Text Field Style in a GUISkin
Editing the Text Field Style in a GUISkin

No matter how many Text Fields you create in your script, they will all use this Style. Of course, you have control over changing the styles of one Text Field over the other if you wish. We’ll discuss how that is done next.

Applying GUISkins

To apply a GUISkin to your GUI, you must use a simple script to read and apply the Skin to your Controls.


    // Create a public variable where we can assign the GUISkin
    var customSkin : GUISkin;

    // Apply the Skin in our OnGUI() function
    function OnGUI () {
        GUI.skin = customSkin;

        // Now create any Controls you like, and they will be displayed with the custom Skin
        GUILayout.Button ("I am a re-Skinned Button");

        // You can change or remove the skin for some Controls but not others
        GUI.skin = null;

        // Any Controls created here will use the default Skin and not the custom Skin
        GUILayout.Button ("This Button uses the default UnityGUI Skin");
    }


In some cases you want to have two of the same Control with different Styles. For this, it does not make sense to create a new Skin and re-assign it. Instead, you use one of the Custom Styles in the skin. Provide a Name for the custom Style, and you can use that name as the last argument of the individual Control.

    // One of the custom Styles in this Skin has the name "MyCustomControl"
    var customSkin : GUISkin;

    function OnGUI () {
        GUI.skin = customSkin;

        // We provide the name of the Style we want to use as the last argument of the Control function
        GUILayout.Button ("I am a custom styled Button", "MyCustomControl");

        // We can also ignore the Custom Style, and use the Skin's default Button Style
        GUILayout.Button ("I am the Skin's Button Style");
    }

For more information about working with GUIStyles, please read the GUIStyle page. For more information about using UnityGUI, please read the GUI Scripting Guide.

GUISkin


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  • Extending IMGUI
    GUI Style (IMGUI System)