Resources and approaches for using camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary to view and render a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary in Unity.
Page | Description |
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Introduction to cameras | Learn about how cameras work, and the difference between perspective and orthographic cameras. |
The camera view | Resources about the view frustum, and techniques for changing or moving the camera view. |
Using multiple cameras | Resources and approaches for using more than one camera in a scene. |
Changing resolution scale | Techniques for improving performance by rendering at a lower resolution. |
Excluding hidden objects with occlusion culling | Resources about preventing Unity doing rendering calculations for hidden GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |
Simulating real-world cameras with Physical Cameras | Resources and techniques for using a Physical Camera component, which uses the camera settings as most 3D modeling applications. |
Camera output | Techniques for outputting depth, depth-normal and motion vector textures from a camera. |
Cameras in URP | Resources for using cameras in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary (URP). |
Cameras in the Built-In Render Pipeline | Resources for using cameras in the Built-In Render Pipeline. |
Troubleshooting cameras | Solve common issues with cameras, such as flickering lights and shadows. |