Version: Unity 6 (6000.0)
Language : English
Calculate the size of the frustum at a distance
Introduction to raycasting

Rays from the camera

Resources about calculating and using lines that point from the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
to positions in world space.

Page Description
Introduction to raycasting Learn about rays that point from the camera to a position in world space.
Cast a ray from a camera Cast a ray and fetch information about what the ray hits.
Move a camera along a ray Cast a ray to a screen position, for example the mouse pointer, then move the camera along the ray.
Calculate the size of the frustum at a distance
Introduction to raycasting