Version: Unity 6 (6000.0)
Language : English
Editing properties
The status bar

The Toolbar

You can find the toolbar at the top of the Editor. The toolbar is not a window and it is the only part of the Editor interface that you can’t rearrange.

For additional tools in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary
, refer to Overlays.

The Toolbar appears at the top of the Editor
The Toolbar appears at the top of the Editor
Property Description
Unity Account Access your Unity Account from the Account dropdown menu.
Asset Store Go to the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary
or view your assets in the Package Manager from the Asset Store dropdown menu.
Unity Version Control Open the Unity Version Control window.
Play Mode Controls Control Play mode in the Game view. Press the Play button to switch the Editor to Play mode. Press the Pause button to pause Play mode. Press the Step button to move Play mode forward by one frame.
Manage Services Select the cloud icon to open the Unity Services window.
Undo History Use Undo History to view, undo, or redo actions performed in the Editor.
Global Search Open Global Search.
Layout Change the arrangement of your views and then save a new layout or load an existing one from the Layout dropdown menu.

Additional resources

  • Unity Services
  • Asset Store
  • Version ControlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
    See in Glossary
  • Game view
  • LayersLayers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations. This includes camera rendering, lighting, physics collisions, or custom calculations in your own code. More info
    See in Glossary
Editing properties
The status bar