Version: Unity 6 (6000.0)
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GameObject.Find

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Declaration

public static GameObject Find(string name);

Parameters

name The name of the GameObject to find.

Description

Finds and returns a GameObject with the specified name.

Only returns active GameObjects. Returns null if no GameObject with name exists. If name contains a / character, it traverses the hierarchy like a path name.

For performance reasons, it is recommended to not use this function every frame. Instead, cache the result in a member variable at startup, or use GameObject.FindWithTag.

If the game is running with multiple scenes then Find will search in all of them.

To find a child GameObject, it is often easier to use Transform.Find.

using UnityEngine;
using System.Collections;

// This returns the GameObject named Hand in one of the Scenes.

public class ExampleClass : MonoBehaviour { public GameObject hand;

void Example() { // This returns the GameObject named Hand. hand = GameObject.Find("Hand");

// This returns the GameObject named Hand. // Hand must not have a parent in the Hierarchy view. hand = GameObject.Find("/Hand");

// This returns the GameObject named Hand, // which is a child of Arm > Monster. // Monster must not have a parent in the Hierarchy view. hand = GameObject.Find("/Monster/Arm/Hand");

// This returns the GameObject named Hand, // which is a child of Arm > Monster. hand = GameObject.Find("Monster/Arm/Hand"); } }

GameObject.Find is useful for automatically connecting references to other objects at load time; for example, inside MonoBehaviour.Awake or MonoBehaviour.Start.

A common pattern is to assign a GameObject to a variable inside MonoBehaviour.Start, and use the variable in MonoBehaviour.Update.

using UnityEngine;
using System.Collections;

// Find the GameObject named Hand and rotate it every frame

public class ExampleClass : MonoBehaviour { private GameObject hand;

void Start() { hand = GameObject.Find("/Monster/Arm/Hand"); }

void Update() { hand.transform.Rotate(0, 100 * Time.deltaTime, 0); } }

Additional resources: GameObject.FindGameObjectsWithTag