RaycastHit2D.point

public Vector2 point;

Description

The world space position where the physics query shape intersected with the detected Collider2D surface.

Additional resources: RaycastHit2D.normal and RaycastHit2D.fraction.

using UnityEngine;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { // Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction);

// If something was hit, draw a line from the start position to the point we intersected. if (hit) Debug.DrawLine(transform.position, hit.point, Color.yellow); } }

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